Experienced Animator in the gaming industry. Skilled in creating animation using key frame and motion capture techniques to include skeleton creation and rigging for real-time 3D rendering engines. Adept at creating, organizing, prioritizing and tracking tasks and assets. Proven ability to provide direction to a team of artists ensuring visual consistency and a high level of quality. Successfully led performance capture sessions, processing and preparing the data for both rendered and tool side implementation. Proficient in developing and designing animation systems, pipelines, behavior scripting, and asset implementation for enemy, player, non-combatant and cinematic characters to include procedurally driven rigs and physics driven elements related to the characters. Experienced in creating cinematic and game animation assets using key frame and motion capture techniques for multiple game engines and television production.
Red Storm Entertainment / Ubisoft Oct 2009 - Present
Vicious Cycle Software Inc Aug 2007 – Oct 2009
Red Storm Entertainment / Ubisoft Sept 2000 – Aug 2007
New World Computing / 3DO March 1996 - Sept 2000
East Carolina University - Bachelor of Fine Arts - Printmaking
stuff i learned